Those Were/These Are The Days

Fireboy and Watergirl 4

In my eyes, there hasn’t been a truly game-changing platform game in a number of years, since Super Mario in fact. I’m talking about the true Super Mario Brothers of yore here, played on the NES or SNES, with each level holding the absolute fear of death since once your lives were gone, you were finished, bringing you back to the beginning of the game: it was enough to leave a grown man in tears or cause a small seizure for those too young to take the loss-of-lives-related heartbreak. Platform gaming isn’t all that bad in the flash world, however, with innovations hitting the scene periodically in games such as Armed With Wings, but one of the most notable additions to the flash-based world is the Fireboy and Watergirl series. The original Fireboy and Watergirl marked an innovation with its dual wielding, though not of weapons but of protagonists. Simultaneously. I.e. at the same time. Fireboy and Watergirl 4: The Crystal Temple continues the portal-hopping, gem-collecting, elemental action with a hunk of levels and a chunk of fun large enough to choke even the hungriest of platform gamers.

Double the Fun

The general situation that the combustible boy and aqueous girl have gotten themselves into this time is pretty much the usual. You find both protagonists in want of some exploration involving the collection of gems and the completion of levels by reaching the character-exclusive exits in the quickest time possible in order to achieve the best grade for each level. Fireboy’s movement is made possible with the arrow keys, and Watergirl’s motion takes place through the use of the classic WASD arrangement.